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If you fall off from a height too high do you think you'll crater?

Oh, yeah. Watch. Clicks dismount action. Ahhhhhh. The player falls and suffers around 3,700 fall-related damage.

Do you have any information about the new raids that are part of the new expansion?In terms of raiding instances are concerned, you'll explore Hellfire Citadel. It's an "winged dungeon"-like Scarlet Monastery. There are the two 5-man "level-up" wings, ranging from levels 60-62. There's a fifth five-man level 70 wing, similar to the Dire Maul or a Stratholme as well as an Onyxia-style combat. We're trying to do more in bridging the different content so that WoW cataclysm Gold everybody can enjoy access to Hellfire Citadel experience in their individual comfort zone.

We'll have some awesome raid zones, such as The Black Temple, which is pure endgame quest. We'll be having The Caverns of Time: The Battle for Mount Hyjal, the final game in WoW Cataclysm Classic where the Night Elves banded together with Jaina and Thrall to take on Archimonde.

We'll also try something new using raid instances. We'll be running an instance of 10 players named Karazhan with the timer for raid saves. It's going to feel like the endgame for those who aren't looking to raid with more than 10. This is just the beginning of the story for the true raiders who are eager to take in the epic, massive content.

Karazhan is an extremely difficult raid for groups of 10 people.

Will we witness more five-man challenges during the expansion?

Karazhan is the place to start for this. In our current dungeons for five players the bosses are the reward for you putting up for 20-30 minutes of clearing regular creatures. Karazhan is the place where we're going to inform players that you'll need strategies to beat certain bosses. This is the biggest game in WOW at the moment. It's not difficult at first but you'll be feeling like you've earned it at the point you're at the end.

Do you plan to release an upgrade to graphics for Windows Vista and DirectX 10?

We're sure that in the course of the life of WOW, we'll need have to update the engine for graphics. We're not sure when it will happen however, we designed the game from scratch out knowing it's going to last for a long time, and that it needs to be upgradeable.

Thanks, Jeff!

E32007: WoW Cataclysm Classic Content Updated Impressions The Dungeon of Zul'Aman

SANTA Monica--All the sunshine and beaches with sand in the world can't stop us from a trip with Blizzard entertainment during the E3 2007 media summit in Southern California. The game's creator was present to showcase new content updates for its wildly loved massively multiplayer online game WoW Cataclysm Classic, including new gameplay features as well as an entirely new dungeon zone.

The biggest news is the arrival of the Zul'Aman area, which is an outdoor dungeon located in the mid-level Ghostlands region, which is close to the blood elves' ancestral home. The dungeon is home to the forest trolls, who first appeared in Blizzard's real-time-strategy game WoW Cataclysm Classic. ("Trolls are fond of the great outdoors," explains vice president of game design WoW Cataclysm Classic.) The vast outdoor area consists of ancient stone temples which represent the trolls' shamanic beliefs, which are spread through dense forests of trees. According to the tale Blizzard has written for the region, Zul'Aman is the home of the troll warriors commanded by the Zul'jin (a person from WoW cataclysm Gold for sale) and is now a place of refuge from where the trolls have started fighting blood elves due to a new power that a witch doctor from the troll world has discovered. It appears that this formidable troll spiritualist has been able to steal the essence from four troll animal gods and entrust them on four powerful troll warriors. They serve as first "boss" encounters in the Dungeon.

Click to expand!

Zul'Aman is a less crowded raid dungeon, which is better suited for smaller parties with 10 characters than fully-fledged 25-character raids some of the larger dungeons in the game require. Since the dungeon won't require the use of any keys or attunementsthe game, it's likely to be easier to access for players with short timeframes. The majority of the layout will require a systematic clearing of troll enemies that could need assistance by beating nearby drums that call in additional troll warriors to battle. Four avatars who have been infected with the spirits of bear gods, dragonhawk god, God of the lynx, and then the god of evil can also summon help as well as take on various appearances during combat. After players have defeated all avatar, they'll confront the witch doctor who caused the whole mess and fight against Zul'Jin himself. The final boss troll will not just be an extremely powerful opponent, but He'll also be able summon the ghostly spirits of of the four gods of the animal gods that have been released and change his form to become their power.


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