Mastering Realistic Hair for Game Characters

Creating realistic hair for game characters is always a challenge. Using a mix of hair cards and transparency maps helps keep things optimized while maintaining a natural appearance

Creating realistic hair for game characters is always a challenge. Using a mix of hair cards and transparency maps helps keep things optimized while maintaining a natural appearance. One trick I’ve found useful is layering hair strands in different directions to add depth and avoid a flat look. Proper texture baking and alpha blending also play a huge role. I found one article on character modeling workflow from Thunder Cloud Studio goes into great detail about this process, especially for Realistic character . It’s worth a read if you want to improve your approach! I want it to look natural but also optimized for real-time rendering. The key is to bake high-resolution hair textures onto planes and arrange them strategically for volume and flow. Proper placement and layering ensure that the hair looks natural from different angles while staying optimized for real-time rendering.


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